Mariko Mori «Wave UFO» 2003.
Wave UFO, 2003
Wave UFO - an all-encompassing project that comes after three years of research - fuses real-time computer graphics, brainwave technology, sound, and state-of-the-art architectural engineering to create a dynamic interactive experience. The connection between technology and spirituality, increasingly important in Mori's work, is effected here through the use of specially designed computer programs and scientific equipment that monitor and visually interpret the participants' brainwaves.
Drawing upon the Buddhist principle that all forms of life in the universe are interconnected, Wave UFO seamlessly unites actual individual physical experience with Mori's singular vision of a cosmic dream world. Within the tranquil interior of the work, Mori sends participants, three at a time, on an aesthetic voyage that seeks to connect three individuals to each other and to the world at large.
Wave UFO: The Structure - From the outside, Wave UFO is an immense shimmering sculpture, shaped like a drop of water and appearing to hover a few feet above the ground. It measures 34 feet long x 17 feet wide x 14 feet tall. This fiberglass shell houses an interior capsule, which viewers enter via a series of resin lily pad shaped steps. Inside Wave UFO, three viewers at a time recline on a Technogel chair - a spongy, comfortable surface - to watch a 7-minute projection on the domed ceiling above.
Wave UFO: Real Time Brain Wave and «Connected World» - The video projection that takes place inside consists of two parts, which flow seamlessly together. Each viewer is outfitted with a set of electrodes, which gather brainwave data. This information is instantly transformed into visual imagery, in real-time correspondence with the actual activity of the brain, and projected onto the screen: Six undulating bio-amorphous cells represent the left and right lobes of each of the three participants' brains, and a waving line moves in correspondence with blinks and other facial movements. This instant biofeedback thus incorporates the experience of watching the projection, and the interaction between the three viewers. The forms change shape and color in response to three types of brainwaves, showing which type is most dominant. Alpha (blue) waves indicate wakeful relaxation, Beta (pink) waves indicate alertness or agitation, and Theta (yellow) waves indicate a dreamlike state. When the two cells come together, that demonstrates 'coherence' between the two lobes of the brain. Mental functions such as thinking in other languages or doing math problems immediately transform the characteristics of the graphics. The second part of the projection, «Connected World,» links the individual experience to the universal through a graphic animation sequence, based on a series of paintings made by Mori. Colorful abstract forms slowly expand and evolve into shapes like single cells and molecular structures, creating a dream world that is at once primordial and ethereal. With this sequence, Mori brings the viewer from the live biofeedback stage into what she describes as «a deeper consciousness in which the self and the universe become interconnected.»
from nearnearfuture on flickr: